Sat Feb 27, 2010 11:00 pm
anyone have the equations and/or numbers to do the actual comparisons?
total life of spell
change with various amounts of haste (673 and 773 being examples)
change with various amounts of spellpower (3200 and 3100 being examples)
so when does rejuv tick 6 times in 6 seconds, for example
or 6 times in 12 seconds? where are the cutoff points.
so with more haste and less spellpower would i be getting less healing but all given faster
or with less haste and more spellpower would i be getting more healing but over a longer time?
how much more or less healing in how long a time?
and with multiple trees in the raid, is it advantageous to have everyone with uber short rejuvs -- am i correct in understanding that the total healing doesn't change, just the speed with which it is delivered?
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